Naga take way more damages if in fire

This commit is contained in:
2021-12-12 20:43:58 +01:00
parent 9095707d77
commit 3a321fd49b

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@@ -27,12 +27,14 @@ public class PlayerTimerEffects extends BukkitRunnable {
if (mineClass.isPresent() && mineClass.get().getCode().equals("naga")) { if (mineClass.isPresent() && mineClass.get().getCode().equals("naga")) {
if (!player.isInWater()) { if (!player.isInWater()) {
player.damage(1); player.damage(1);
} }
if (player.isInWater() != inWater) { if (player.isInWater() != inWater) {
inWater = player.isInWater(); inWater = player.isInWater();
mineClass.get().reapplyEffects(player); mineClass.get().reapplyEffects(player);
} }
if (player.getFireTicks() > 0) {
player.damage(4);
}
} }
if (mineClass.isPresent() && mineClass.get().getCode().equals("fire_dwarf")) { if (mineClass.isPresent() && mineClass.get().getCode().equals("fire_dwarf")) {
if (player.getFireTicks() > 0) { if (player.getFireTicks() > 0) {