Naga take way more damages if in fire
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@@ -27,12 +27,14 @@ public class PlayerTimerEffects extends BukkitRunnable {
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if (mineClass.isPresent() && mineClass.get().getCode().equals("naga")) {
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if (!player.isInWater()) {
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player.damage(1);
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}
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if (player.isInWater() != inWater) {
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inWater = player.isInWater();
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mineClass.get().reapplyEffects(player);
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}
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if (player.getFireTicks() > 0) {
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player.damage(4);
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}
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}
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if (mineClass.isPresent() && mineClass.get().getCode().equals("fire_dwarf")) {
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if (player.getFireTicks() > 0) {
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