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package net.babamod.mineclass.classes;
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import net.babamod.mineclass.utils.Pair;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import java.util.*;
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import java.util.stream.Collectors;
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import java.util.stream.Stream;
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public class FireDwarfClass {
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private static final Set<Material> forbiddenItems = new HashSet<Material>() {{
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add(Material.DIAMOND_SWORD);
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add(Material.GOLDEN_SWORD);
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add(Material.IRON_SWORD);
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add(Material.NETHERITE_SWORD);
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add(Material.DIAMOND_HOE);
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add(Material.GOLDEN_HOE);
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add(Material.IRON_HOE);
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add(Material.NETHERITE_HOE);
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add(Material.DIAMOND_SHOVEL);
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add(Material.GOLDEN_SHOVEL);
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add(Material.IRON_SHOVEL);
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add(Material.NETHERITE_SHOVEL);
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add(Material.BOW);
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add(Material.ARROW);
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add(Material.TRIDENT);
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}};
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private static final Map<PotionEffectType, Integer> potionEffects = Stream.of(new Object[][]{
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{PotionEffectType.FIRE_RESISTANCE, 1},
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{PotionEffectType.FAST_DIGGING, 1},
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{PotionEffectType.JUMP, 2},
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{PotionEffectType.NIGHT_VISION, 1},
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{PotionEffectType.HEALTH_BOOST, 2},
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}).collect(Collectors.toMap(data -> (PotionEffectType) data[0], data -> (Integer) data[1]));
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private static final Map<Material, List<Pair<Enchantment, Integer>>> classEnchantment = Stream.of(
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new AbstractMap.SimpleEntry<>(Material.NETHERITE_AXE, Collections.singletonList(
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new Pair<>(Enchantment.FIRE_ASPECT, 2)
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)),
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new AbstractMap.SimpleEntry<>(Material.DIAMOND_AXE, Collections.singletonList(
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new Pair<>(Enchantment.FIRE_ASPECT, 2)
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)),
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new AbstractMap.SimpleEntry<>(Material.IRON_AXE, Collections.singletonList(
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new Pair<>(Enchantment.FIRE_ASPECT, 2)
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)),
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new AbstractMap.SimpleEntry<>(Material.GOLDEN_AXE, Collections.singletonList(
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new Pair<>(Enchantment.FIRE_ASPECT, 2)
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)),
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new AbstractMap.SimpleEntry<>(Material.STONE_AXE, Collections.singletonList(
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new Pair<>(Enchantment.FIRE_ASPECT, 2)
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)),
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new AbstractMap.SimpleEntry<>(Material.WOODEN_AXE, Collections.singletonList(
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new Pair<>(Enchantment.FIRE_ASPECT, 2)
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)),
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new AbstractMap.SimpleEntry<>(Material.NETHERITE_PICKAXE, Collections.singletonList(
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new Pair<>(Enchantment.DIG_SPEED, 5)
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)),
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new AbstractMap.SimpleEntry<>(Material.DIAMOND_PICKAXE, Collections.singletonList(
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new Pair<>(Enchantment.DIG_SPEED, 5)
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)),
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new AbstractMap.SimpleEntry<>(Material.IRON_PICKAXE, Collections.singletonList(
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new Pair<>(Enchantment.DIG_SPEED, 5)
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)),
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new AbstractMap.SimpleEntry<>(Material.GOLDEN_PICKAXE, Collections.singletonList(
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new Pair<>(Enchantment.DIG_SPEED, 5)
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)),
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new AbstractMap.SimpleEntry<>(Material.STONE_PICKAXE, Collections.singletonList(
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new Pair<>(Enchantment.DIG_SPEED, 5)
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)),
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new AbstractMap.SimpleEntry<>(Material.WOODEN_PICKAXE, Collections.singletonList(
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new Pair<>(Enchantment.DIG_SPEED, 5)
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)),
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new AbstractMap.SimpleEntry<>(Material.FLINT_AND_STEEL, new ArrayList<Pair<Enchantment, Integer>>())
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// See to make infinity working on crossbow
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// Inventory auto smelt
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).collect(Collectors.toMap(Map.Entry::getKey, Map.Entry::getValue));
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public static boolean is(Player player) {
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return player.getActivePotionEffects().stream().map(PotionEffect::getType).collect(Collectors.toList()).containsAll(potionEffects.keySet());
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}
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public static void reapplyEffects(Player player) {
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potionEffects.forEach((key, value) -> {
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player.removePotionEffect(key);
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player.addPotionEffect(new PotionEffect(key, Integer.MAX_VALUE, value - 1, false, false));
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});
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}
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public static boolean isItemForbidden(Material type) {
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return forbiddenItems.contains(type);
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}
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}
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